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Why Sarah Lostby David Bloomberg -- 07/10/2002
View Printable version of this article The switch has come and gone – and so has Sarah. The reasons are fairly obvious, but as always we’ll take a look at What Marquesan Survivors Should Have Learned and see how she stacks up. Why did Sarah lose? Sarah was the puppet to Rob’s puppetmaster. What happens when the puppet has no hand guiding its every move? It falls flat, that’s what. And this is exactly what happened to Sarah. Rule #1 is to scheme and plot. She didn’t. Well, she mostly didn’t. She “plotted” by doing whatever Rob told her to do. So she did have an alliance, but it wasn’t of her own doing. Whoever Rob was with, she was with. When the other three members of her alliance disappeared, she was dead in the water. She did not have the necessary skills to try to bond with the new people, and the one original Maraamu player left was the one outside her alliance. This moves us into the second rule about keeping your scheming secret. OK, so it was obvious to Gina what was going on, but Sarah didn’t even try to come up with a valid reason for having booted Hunter. She didn’t do anything that might make Gina think she was still part of the tribe before the switch and didn’t do anything to try to reinforce this idea after the switch. Which leads us into pretending to be nice. She couldn’t. She didn’t. She flat-out stated in an earlier Tribal Council that she wasn’t going to work hard. Not the way to make friends and influence people (well, okay, it made friends with the other lazies – Sean, Rob, and Vecepia). When the new folks showed up, she went on the hike, but then didn’t bother to pitch in with trying to snag some shrimp, and even decided to walk home alone (or at least try). Not very sociable. Next is not letting emotions control you. This didn’t seem to be a problem because, as far as I could tell, she didn’t really have emotions. (I don’t think “whiny” qualifies as an emotion.) If “lust” is an emotion, then I guess it might be said that she let that control her. Finally, we get to the key point. Don’t be lazy. She blew it. Sure, it was one thing to be lazy when the majority of the others in your tribe were similarly inclined, but once some worker bees showed up, she needed to pick up the pace – and didn’t. How did the others do in their voting? Well, since they are still in teams, the idea should be to vote off the weakest link (something Maraamu had forgotten previously – but then most of them aren’t original Maraamu anymore). The new Maraamu did exactly this. Good job on that front. Of course, a large part of the reason Sarah was voted off is because of the switch. Without it, Gina would have been next. But you’ve got to go with the flow, and Sarah didn’t. If she had held to these guidelines, the switch might not have mattered so much. The new Maraamu had a majority of original Rotu. They probably were not going to vote out one of their own right off the bat and were presented with a choice between one nice person who gets along well and works hard, and another who doesn’t qualify in either category. There was no contest. Sarah was lazy, lazy, lazy. That is why Sarah lost. Be sure to sign up for our e-mail update so you can stay informed about new articles on the site and be registered for giveaways and special offers! You can find all of our articles about this show at the Survivor: Marquesas Page, and take a look at our sections on Reality TV Interviews and Combat Missions. You can even buy reality show stuff at our Reality TV Store! For even more news about reality TV, be sure to check out RealityTVFans.com, SirLinksALot and the Manly Man! View Printable version of this article |