Full Show Index

Home

Search RNO

Article Archive

Feedback

E-mail Updates

Advertise With Us

Write For Us












All content on this site is copyrighted by the individual authors and may not be reproduced, in whole or in part, without permission.

Privacy Policy

Predicting Survivor 6: A Theory of Success on Survivor

Page 2

View Printable version of this article

10. Luxury item shareability. A luxury item which can bring benefits to others as well as its owner (and some, such as Frisbees, can only bring benefits to the owner interacting with another unless the owner uses it only as a plate) can be figured to bring its owner brownie points with other players. The more an item can be utilized by others, the better its owner ought to do.

11. Leadership. Assuming that this increases chances of success (and real leaders lead without others knowing), those who engage in activities on or off the job requiring this ought to do better in the game.

12. Interactivity. The same applies here as for leadership, those who experiences feature situations where they must have much interaction with many types of others should do better in the game since they must live with others under appalling circumstances guaranteed to rankle everybody.

13. Learning. Those with more education ought to do better for two reasons, they probably have more useful knowledge and native intelligence than those that do not, but, perhaps more importantly, their willingness to pursue more education indicates a greater desire to learn and to be open to acquiring knowledge, a learning and adaptability trait theoretically valuable in the game.

(Since the above three concepts are all attitudes related to life experiences, for analytical purposes they may be best combined into a single indicator of game-playing abilities.)

14. Facial muscles. Some of my fellow RNO writers noted that in their evaluations of contestants, pictures of faces on the web site were worth a thousand words. One could argue that contestants, who no doubt must authorize to CBS which picture of them will be used for publicity, who pose with and release for public consumption smiles on their faces represent more relaxed, open, less-threatening individuals, all traits which ought to curry favor with fellow contestants and buy them more time on the show.

15. Covering clothes. In the same vein, players whose photos show more revealing, more garish clothing probably denote more open people less likely to raise suspicion and will be seen as friendlier and thus more acceptable by other players.

16. Wearing jewelry. Yet, the wearing of jewelry (earrings excluded) may be a sign that this person feels it necessary to obscure themselves with some distraction, or perhaps it denotes a lack of authenticity to which, presumably, other players will react negatively.

(Since the above three concepts are all attitudes related to personality, for analytical purposes they may be best combined into a single indicator of personality traits as revealed by appearance.)

Even if the last half of these indicators do not present obvious objective quantification, subjective estimations of these indicators surely can measure well the underlying concepts. The explanation attached to each of the concepts above should have outlined the theoretical relationship they share with game success. Together, they present my theory about playing the game, and I'm sticking to it.

Notice that these factors include only items known generally about the contestants before the installment starts. We can predict only through public information. Further, chance events cannot be modeled at all (such as Michael falling into the fire during S2), nor information discovered during the series. These items become relevant when we try to explain rather than predict.

Now having explained the concepts, how (in general) they are measured and related to winning and losing, the next article, coming Monday, will explain the testing procedure used to build a predictive model for Survivor success.

Jeffrey D. Sadow is an associate professor of political science at Louisiana State University in Shreveport where he teaches, among other things, classes in international politics, international organizations, and diplomatic history. He has published in the area of gaming simulations in international politics.


Be sure to sign up for our e-mail update so you can stay informed about new articles on the site! And take a look at the rest of the site. You can find all of our recent Survivor articles at the Survivor: The Amazon page and take a look at our sections on Joe Millionaire and The Osbournes. You can even buy reality show stuff at our Reality TV Store!

For more news about reality TV, be sure to check out RealityTVFans.com and SirLinksALot!

Questia Online Library
<--Previous 1 2

View Printable version of this article

Click Here For Our Full Reality TV Store! Especially check out our Updated Biggest Loser store, with over 80 products!


CBS finally released Survivor: The Amazon on DVD!
And they released Survivor: Thailand as well!


CBS also finally put out The Amazing Race 3 on DVD!
, as well as Amazing Race 4!


Kelly Clarkson’s new album, Stronger
– you can also read our Foxes On Idol review!


Daughtry’s New Album, Break The Spell



James Durbin’s debut album, Memories Of A Beautiful Disaster



Scotty McCreery’s record-breaking debut, Clear As Day



Lauren Alaina’s debut, Wildflower



The Biggest Loser: At Home Challenge DVD
– one of many items in our Biggest Loser store, such as The Biggest Loser’s new Quick & Easy Cookbook!
Be sure to sign up for our free e-mail updates! Enter your e-mail address:
Powered by YourMailinglistProvider.com

Adam Lambert’s new album, Beg For Mercy



The Psychology of Survivor