Survivor: The Amazon - Advice for the Remaining 12by Jeffrey Clinard -- 03/08/2003
Take my advice and your torch will stay lit.
The Survivor Advisor has a strange problem this time. Eleven of the remaining survivors want to win the game, while one wants out. If nothing else, I'm here to accommodate. So with the situation as it is, there is the advice for the remaining eleven who want to win the game - and advice for the individual who wants to lose. Given this odd situation, what is the right advice for each tribe and the members in it? What is the right advice for the remaining twelve?
All. If it's not against the rules, visit those fishing holes you were at during the immunity challenge again. You were reeling them in with the good poles and bait, but even with your sticks and worms you should be getting some good catches.
I see you've learned your little lesson in humility by conceding (for a change) that the women might be outfishing you at the immunity challenge. That said, well done in winning both the reward and immunity challenges this week. Now you've got a fridge, useful not only for your soft drinks, but for chilling any fish you don't want to fry up right away. You even can get some ice, a real luxury for Survivors. You also demoralized the women's camp, and forced them to play politics. Putting friction in the enemy camp is always a good idea.
Roger. I meant to take you to task last time for not fishing. You say you're not a fisherman. So what? You also don't live in the rainforest every day. That said, you learned to fish pretty fast when it came time at the immunity challenge, working well with Dave on tag-team fishing. On the plus side you seem to have eased up on the rhetoric that was getting you in hot water. Keep on working the right relationships and see if you can't land some big fish (and brag about the one that got away).
Butch. It was a good idea to get worms for bait. What in the world were you using before, belly button lint? That said, you get credit for the idea, and it worked. Matthew pulled in a nice big peacock bass once the right bait was used. Cement your relations with Roger to carry you forward in the game.
Dave. Well done in blocking the wind at the reward challenge, even if your leg hair did get singed. You've got ice to cool them down! You seem to have cemented a working relationship with Roger, which showed up in the immunity challenge, with your tag-team on the poles and fish. This will carry you far into the game.
Alex. Your position in the tribe is secure for now. You have both political allies and are popular with the other men in the tribe. Keep up the hard work at both camp and in the challenges.
Rob. I'm still worried for you. Your efforts to figure out if you could oust Roger are not unnoticed, and could spell doom for you if the core male alliance decides you're next. You do have the advantage in that Matthew is a loner, and while you might have thought about it, you didn't actually stick the knife into Roger's back at tribal council. Keep with the group and work to fit in. Keep fitting in, even if it is leading an off-key group song. More advice later, as events play out.
Matthew. Well done in catching the fish. However, unless you're the only one making the catches, you've got problems if it comes to tribal council. You're on the outside due to your friendships with Ryan and Daniel, and have spent time alone while the rest of the tribe went on their worm hunt. Yes, you are probably right that they don't need to go any long distances to find worms (they should be digging up moist ground near the river, to be honest), but you can't play the game solo and hope to win. You are doing well in trying to cement more relationships - that may pay off if you face tribal council.
First, apologies where they are due. The cute girl alliance CAN count to four (and here I was thinking they needed to take their tops off in order to count to twelve). That said, this is a tribe divided, with one weak girl who is politically strong, and one strong woman who is politically weak. The advice for everybody is geared to shuffle the position to realign the positions to create a stronger tribe while still retaining political power. Remember, if you merge shorthanded, you are all looking at jury duty.
Shawna. You want to scream, "I'm a cute girl - get me out of here!" Well, by all means DO IT! It's very easy to get yourself tossed from the game if you want to. First, tell the younger, cuter girls (and Deena) that you refuse to be a part of their alliance anymore. Tell them you voted against Christy last time. That makes you useless as an alliance member. Next, pretend you are on another reality TV show - The Mole. Wreck the reward and immunity challenges. Refuse to do chores at camp. Finally, threaten to blab to the men all your tribal secrets - such as what alliances exist, the fact that Christy is deaf, etc. With all that behind you, you'd be a tactical and strategic choice to get the boot. You also need to act fast to get booted before the merge - otherwise no strategic player would want to eliminate you... you'd be NO threat to win challenges OR win the money.
Deena. I don't know what to make of you. You've allied with the three "younger, cuter" girls who you admit you have nothing in common with. That means you're the fourth wheel on an alliance that will kick you out once you aren't necessary anymore. All that said, here's both what you should have done and what you should do. Remove Shawna from the alliance. She's not voting with your group anyway and wants out of the game. She's a dead weight to camp chores, camp morale, and challenges. Replace her position in the alliance with Christy or Jeanne, probably Christy, since she's both a hard worker and was talked into joining your alliance for the last vote. Then kick Shawna out before she goes radical (see my advice to her, listed above) and does something your entire tribe may regret. You could pair up with Jeanne or Christy when things got tight at the end, which is a better deal than the one you are looking at.
Heidi. Will you please get over yourself? Apparently you think that being blessed with a cute little body entitles you to do light duty camp chores, such as cooking (while the ugly fat ones go chop firewood and haul water). You didn't seem to understand a word JoAnna was saying about how beauty fades but character doesn't (though I confess, if I was there I'd pretty much have been tuning out JoAnna by that point myself). Well, if things go according to your plan, you're going to end up with one strong woman (Deena) and two other cute little girls in the final four. Then welcome to the wonderful world of survival - chopping firewood, lugging water jugs, catching fish, etc. You better learn to survive now, because these things aren't going to go away, and you don't have JoAnna around anymore to pray for a miracle. All that said, you've got to make a quick change in the alliance, replacing the weak Shawna with the strong Christy or Jeanne.
Jenna. What goes for Heidi goes for you as well. Now, I'm sure it's not your fault you have good bodies... I guess you don't watch your diet or work out for muscle tone? I'd love to see what happens to your figure once you give birth to a couple of kids. Okay, that said, actually start talking to Christy and put her in the alliance in place of Shawna. To quote Shawna herself, you don't need to like each other to use it as strategy. Remember, having all the cute girls together as a unit won't mean a thing if you merge shorthanded and the men vote your cute little bodies off one by one.
Jeanne. Upset by the last vote? I would be also, mostly because it shows that you are completely on the outside of tribal politics. Okay, here's the plan. Woo Christy and Deena away from the dark side of the force. You'll offer an alliance of three to go against the cute little alliance, and they have the weak girl on the other side to offer up at tribal council. That would offer a deadlock vote at tribal council. It's the best I can offer until the merge, where new options might open up.
Christy. You're a free little bird all right. The trouble is, you need a secure place to roost. You probably made a mistake in voting out JoAnna. You should have allied with the other workers (her and Jeanne) to toss out Shawna. Sure JoAnna and you had issues, but the cute girls don't even want to speak to you unless it is to secure your vote. Don't sell it out so cheaply again. That said, you have options. You can try to bring Deena out of the cute girl alliance and into a worker bee alliance with yourself and Jeanne. Or you can request a full position in the cute girl alliance at the expense of Shawna, particularly if Shawna gets so weak she's hurting the tribe in both morale and challenges. Take some time to observe the situation and decide on the best move. Shawna is a powder keg in the game and depending on which way she blows up you are in the right position to pounce the right way.
Jeffrey Clinard lives in Las Vegas, Nevada, with his kittens, Lam and Princess. He can be reached at firstname.lastname@example.org.
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